Meteor Studio - UX/UI Coordinator
Meteor Studio is an interdisciplinary lab at ASU geared towards training undergraduate and graduate students into high-quality researchers and designers through a wide array of projects. The UX Coordinator at Meteor Studio is tasked with coordinating a group of designers to ensure a high level of visual appeal and accessibility across Meteor Studio’s projects. We are looking for a UX Coordinator that has experience in two or more of the following:
Main Responsibilities
- UX Design for specific projects
- Facilitating and Leading Design Sessions
- Guiding other designers in facilitation
- User Interface Design and Feedback
- Coordinating Design Team + Project Allocation
Secondary Responsibilities
- Graphic/Visual Design
- Videography + Video Editing
- Audio Recording + Editing
If you do not have experience in any of these areas, we anticipate that you will be willing to learn more about these subjects in the field. We are most interested in a person that is a collaborator, happy working on multiple projects at the same time, and enjoys learning something new in order to solve a problem. Additionally, as a Coordinator, we hope to find an individual who is friendly, able to communicate with multiple designers about their projects, and able to ensure that newer designers have what they need to succeed in their own projects through upskilling and assistance!
What you will do:
As the UX Coordinator, you will communicate regularly with a number of UX Designers across Meteor Studio during UX team meetings. During these meetings, you will coordinate the upskilling of the team as well as answer any questions or comments the team may have about their projects or designs. You will also work on your own projects at Meteor Studio separate from the UX team. The UX staff is distributed across many teams, ideally, one UX Designer is embedded in 2 teams/projects where they act as long-term resources and team members. Day-to-day direction is provided by and supervised by the team lead (e.g., research lead); however, the design coordinator or UX Strategist also provides oversight. As a User Experience (UX) Design Coordinator, you will need to bring creative rigor to solve AR/VR/XR product challenges as well as work to instill this into your own team members. You will work closely with your designers, team lead, UX Strategist, and developers through the design thinking process (empathize, define, ideate, prototype, and test).
Main Activities:
- Research and lead different methods of designing, prototyping, and mocking up both 2D and 3D products
- Research design and prototyping for AR and VR experiences.
- Research and present design principles to your team of UX designers.
- Teach a team of UX designers how to utilize new technologies to benefit the design and functionality of their own projects.
- Help the design team to evolve the organization's design language as well as establish main design standards, design library, and component library.
- Help your team translate insights into design opportunities within constraints.
- Work to guide the process from framing a challenge, to defining the approach and plan, to research and insights, to concept and implementation.
- Speak in a visual language and help others cultivate a strong design voice and point of view on where to go and why in a project.
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Work as a creative specialist on an as-needed basis in the following areas:
- User Interface Design
- Graphic/Visual Design
- Videography + Video Editing
- Audio Recording + Editing
- Content Writing
- Social Media
- You will be responsible for design deliverables like (and not limited to): Project Roadmap, Experience Design Plan, Problem Statements, Leading design session with your team, persona creation, journey mapping, task/user flow, generating feature requirements, storyboarding, sketching and brainstorming, lo-hi fi prototypes, help create design standards document and create the user interface (if that’s something that interests you).
- You will be responsible for research deliverables like: Discovery/User Interviews, working to define the success criteria for a project or sprint, crafting usability tests, hosting usability testing with the team, analyzing data and crafting case studies
Requirements:
As the UX Coordinator, you will need to have leadership and the capacity to teach others. You are also expected to have a general understanding of design thinking process (empathize, define, ideate, prototype and test) and visual design principles, such as color theory and the gestalt principles of design. Above all, you need to be willing to learn new things in the field!
Nice to have:
You will learn these along the way, but it’s nice if you already know some interaction and prototyping tools (Adobe Creative Suite, Adobe XD, Shapes XR). 3D skills are a huge plus (again, if you don’t have them, we can teach you) like (Unity, and Unreal). And any secondary skills and tools for audio, video, graphic design, user interface design, social media creation, and content writing.