Guild Charter for 3D Modeling
- Meeting times: Monday 12pm - 1pm
- Meeting location: Stauffer Communications, ASU Tempe Campus, MIX Center, or Zoom
- Guild coordinator: Aaron Toyne
Guild Purpose
The 3D Modeling guild is united by a common interest in creating unique and original 3D digital assets/models for art, games, and virtual environments. 3D Modelers create digital assets/models like props, objects, and characters — producing high-quality creative work within project constraints.
Experiential Learning
Every member of our guild will have hands-on opportunities to practice:
- Setting up a 3D-asset design plan, creating a reference document, creating an initial blockout, and iterating until its final form.
- Facilitating discussions, presenting to an audience, receiving feedback/critiques, giving feedback, and managing questions about the 3D model/asset design in a stakeholder-or-team meeting environment.
- Setting up and using common 3D software such as Maya, Blender, and other modeling software, Unreal Engine, Unity, Pure Ref, Adobe Creative Suite, and various other rapid prototyping files and programs.
Foundational Knowledge
Every member of our guild will have the opportunity to learn:
- Fundamentals of the planning, feedback, implementation, iteration, and best practices.
- An interdisciplinary understanding of your project's tools: references and blueprints, Coordinate system, vertices, edges, and faces, meshes, topology, modeling software, texturing, UV mapping, lighting, rendering, sculpting, rigging, animation, hard-surface and organic modeling, optimization (mesh simplification), modeling for 3D printing, 3D file formats, and more.
Competencies
Every member of our guild can gain proficiency in the following:
- Excellent communication skills in both spoken and written formats, with appropriate tone and professionalism for every situation.
- Strong organizational skills to kickstart and develop a proper plan for asset design and creation for a project.
- Effective collaboration with diverse team roles (programmers, artists, designers, film crew, engineers, etc) by knowing how to "speak their language".