How to Work with a Level Designer in Creative Production

TL;DR / Intro (10 mins)


  • What is a Level Design Role?

    • A Level designer is part artist, part game designer, part storyteller, and part engineer. They bring the game's vision to life by assembling the world in which the game exists.
  • Common Tasks:

    • Workshops and hands-on training
    • Recap of previous sessions
    • Collaboration with artists on planning
    • Working on project progression
  • Misconceptions:

    • Often associated with 3D modeling, whereas focus is on planning and collaboration.
  • Industry Names:

    • Level designer

Required Resources and Tools (5 mins)


  • Software Packages:

    • Game engines like Unity
    • 3D modeling software like Blender
    • Pen and paper for prototyping
  • Enforcement of Software:

    • Individual choice based on project needs and personal preference.
  • Licensing or Cost Requirements:

    • Many essential tools are free such as Unity and Blender.
  • Hardware Requirements:

    • Depends on project complexity; high-end machine for demanding 3D games.

Deliverables and Time Estimation (15 mins)


  • Organizational Tools:

    • Spreadsheets, Microsoft Office, Google Docs
  • Timeframes:

    • Varies based on task complexity and experience level.
  • Pivoting Difficulty:

    • Relatively easy to make fundamental changes, especially early in the project.

Giving Instructions and Feedback (15 mins)


  • Instructions Needed:

    • Project description and goals to start crafting.
  • Feedback Level:

    • Screenshots with comments for detailed feedback. Slack communication for smaller tasks.

Traits of High-Quality Work


  • Organizational skills
  • Engagement in the project journey
  • Effective feature prioritization

Traits of Sloppy, Rushed Work


  • Poor organization and summarization
  • Lack of attention to detail

Best Practices for Collaboration (15 mins)


  • Problem-Solving:

    • Collaborate with developers for issue resolution.
    • Utilize GitHub for version control and merging.
  • Vocabulary for PMs:

    • Detailed level descriptions, immersive details, target hardware specifications.

Additional Resources (email afterwards)