How to Work with an UI_UX Designer role in Creative Production

How to Work with a UI/UX Designer Role in Creative Production


Interview: Anthony Delphy


TL;DR / Intro (10 mins)


  • What is the UI/UX Designer Role?

    • UX designers create the user interface for apps, websites, or other interactive media.
    • They collaborate with product managers and engineers to gather requirements and design ideas.
  • Common Tasks:

    • Setting schedules within the guild.
    • Making presentations about designs.
    • Sending weekly reminders to presenters.
    • Facilitating discussions during meetings.
    • Setting schedules for various projects and meeting presentations.
  • Misconceptions:

    • Often mistaken for being the sole presenter.
    • Acts as a facilitator rather than a presenter.

Required Resources and Tools (5 mins)


  • Software Packages:

    • Unity
    • Figma
    • Photoshop
    • Miro
    • Illustrator
    • Google Docs
  • Enforcing Software:

    • Yes for software development.
    • Flexibility for other tasks.
  • Licensing or Cost Requirements:

    • ASU offers many software for free.
    • Microsoft Office, Adobe Creative Suite.
    • Font Awesome icon assets available.
  • Hardware Requirements:

    • Unity demands high-end hardware.
    • VR headset can be rented from the university.
    • Gaming PC and VR headset.

Deliverables and Time Estimation (15 mins)


  • Organizational Tools:

    • Google Docs for notes.
    • Airtable for guild forms or data storage.
  • Timeframes:

    • Ideal presentation time: 2 weeks.
    • Short: 1 week, manageable but tight.
    • Long: 3 weeks, more than necessary.
  • Pivoting Difficulty:

    • Easy for presentations.
    • More challenging with multiple contributors.

Giving Instructions and Feedback (15 mins)


  • Starting Work:

    • Templates for workshops and presentations.
    • Explanation of the design thinking process.
  • Feedback:

    • Appropriate when requested or approved.
    • Best through Google Docs for discussions.
  • High-Quality Work Traits:

    • Efficient management of varied schedules.
    • Prioritization of tasks.
  • Sloppy Work Traits:

    • Unpreparedness for scheduled presentations.

Best Practices for Collaboration (15 mins)


  • Problem-Solving:

    • Frequent progress checks.
    • Lead Project Manager or Lead UI/UX Designer for issue resolution.
    • Open communication.
  • Communication Vocabulary for Project Managers:

    • Understanding of UI/UX designer boundaries.
    • Collaboration in workshops and design meetings.

Additional Resources (email afterwards)


  • Share links to basic tutorials, primers, etc.
  • Expected timeline and design process.
  • Documents in MITo with lists of designs.
  • Templates for brainstorming sessions.
  • Google forms for product managers' benefits.