How to Work with an Photogrammetrist in Creative Production

1. Introduction


Brief Overview:

A Photogrammetrist crafts 3D models using photography, video, and/or point cloud data, AI, Nerfs, and specialized software.


Key Responsibilities:

  • Designing and constructing objects, terrain, and/or structures.
  • Clean up of 3D meshes in another software like Blender or Maya.
  • Collaborating with artists, writers, and developers to bring the 3D object to life into the final project.

2. Setting Expectations


Availability:

  • Working hours: Typically 9 am - 6 pm, but can vary during crunch periods.
  • Best methods of communication: Slack for quick queries, emails for detailed requests.
  • Expected response time: Within 1 business day.

Project Milestones and Deliverables:

  • Initial object’s images, video footage, and/or point cloud data.
  • Initial creation of the photogrammetry 3D object.
  • Finalized 3D object, after mesh cleanup.
  • Estimated time required: A complex model may take 3-4 weeks from concept to final testing.

Tools & Software:

  • Reality Capture, Polycam, 3D Scanner App, Luma AI, and other software, AI software, and 3D scanning apps.

3. Requesting Work


Information Requirements:

  • A clear brief of the desired 3D object.
  • Storyline or narrative elements to be incorporated that detail the 3D object’s purpose or place within the project.
  • Art assets, scripts, or other components that the object be used for.
  • Preferred format: A detailed design document.

Timeline:

  • At least two weeks' notice for major changes or new 3D object designs.
  • Allow time for multiple iterations and cleanup.

Feedback & Revisions:

  • Use critique sessions to provide feedback.
  • Clearly documented feedback with timestamps or specific areas of the 3D model.
  • Allow for 3-5 business days for major revisions.

4. Collaboration Best Practices


Communication:

  • Regular check-ins, especially during initial 3D model creation.
  • Avoid vague terms; be specific about the creation of the 3D object.

Asset Management:

  • Use version control tools like Plastic/Git for shared assets.
  • Adhere to project-specific naming conventions for files and assets.

Problem-Solving:

  • Address any technical challenges directly and early.
  • Collaborate with QA teams to identify issues or bugs.

5. Conclusion & Additional Resources


Key Takeaways:

Collaborating with a Photogrammetrist requires clear communication, understanding of the vision, and allowing time for creativity and iteration.


Further Reading & Resources: