- Meeting times: Tuesdays at 2:00 PM MT
- Meeting location: Stauffer Communications, ASU Tempe Campus B204
- Guild coordinator: Eduardo Orea Dominguez
Guild Purpose and what is an Audio Engineer
An Audio Engineer should be able to understand not only the technical aspects of a sound design process but also be capable of delving into the structural and creative areas of a project. The purpose of the Audio Engineering guild is to prepare audio engineers to excel in their craft by equipping them with the tools and competencies required to navigate the present-day and future music industry.
Experiential Learning
Members of the guild will have hands-on opportunities to practice:
- Learning and Using Recording Studio Equipment
- In-Depth Audio Mixing and Mastering
- Creating full, spatial sounds that are not overpowering (avoid clipping or muddy sounds)
- Software related to Audio (DAW, Plugins, etc.)
- Exploring the relationship between audio and physical spaces
- Using different mixing techniques based on location, situation, and instrumentation
- Ear training (different media), Equal Loudness Contours, and MIDI and its uses
- Manipulating sound to tell stories, perspectives, POVs, etc.
- Experimenting with new/different workflows
- Distinguishing and basics of Field recording vs Foley recording vs sound designing
- Digital Signal Processing, Sampling (A/D and D/A conversion), and Audio Drivers
- Applying sounds realistically in a 3D space (whether that be through panning/mixing in a solely auditory experience or in a 3D world)
- MAX/MSP and Ableton
Foundational Knowledge
Members will gain a basic understanding of:
- What audio can do (enhancing media)
- Standard audio engineering techniques for different genres and styles
- Uses and manipulation of different effects/plugins (compression, distortion, noise filtering, etc.)
- Offering constructive audio critiques
- Industry-standard audio workflows in the realm of audio engineering.
Competencies
Members will develop competencies including:
- Navigating DAWs and trackers, especially those outside of their main tool
- Basic understanding of plugins used in audio engineering
- Using available tools and plugins to achieve the desired product
Goals
- To foster a community of skilled audio engineers equipped to navigate the demands of the music industry.