Guild Charter - Narrative_Concept_Design

Guild Charter for Narrative/Concept/Design


Update 06/09/2023: As of this moment, this Guild meets every Friday both virtually and in-person at 11:54 am either in MIX 359 or at MESH guild room. Any files or resources related to the guild can be found at and added into this dropbox location.


For any questions related to the guild, please contact your guild coordinator Andrea Ramirez or @agramir8. You can also additionally contact Skye Lucking or @ssluckin.


Guild Purpose


As a MESH guild, we're home to a thriving ASU population of immersive media artists and game developers. We focus on creative and technical interests in the field of XR (virtual and augmented reality).


This guild is united by a common interest in storytelling and visual design. We teach our members how to be creative, explore worlds, and implement stories into a virtual setting, allowing them to grow their visionary and narrative skills.


Our ranks include both newcomers and experienced practitioners of any creative field, at all levels of university, be it in the visual or literary arts or beyond.


All MESH guilds host weekly meetings and workshops welcome to all skill levels. We aim to dissolve the fear of complexity, inspiring your confidence in using new tools and methodologies while teaching and sharing with others your own mastery in certain areas along the way.


Join our guild to start learning the skills of the future!


Tools and Frameworks


What software or foundational concepts do we use as part of this guild?


  • General design/narrative tools such as figma, adobe, mural, etc.
  • Templates that help speed up and standardize processes such as storyboarding, script writing, drafting, mindmapping, etc.
  • The basics of worldbuilding from the ground up including characters, environment, and story
  • Understanding where narrative and design elements must be reeled back in order to properly collaborate with their development team
  • Advocating for yourself outside the design team
  • The necessities of different portfolios
  • Inclusivity, relatability, and immersion

Technical Concepts and Techniques


What low-level skills and technical knowledge should a member in our guild learn?


  • How to upskill in the area you wish to mainly work in towards the future be it writing, concept art, environmental design, etc.
  • The basics of writing and research for narrative
  • The basics of art and visual design principles
  • Adobe creative suite products and other applications through workshops

Competencies


What is the skill baseline that all members should achieve? What makes a good designer and narrative developer?


  • The basics of storytelling and narrative flows
  • The importance of research and note-taking
  • The core visual design products at its basics such as adobe photoshop, adobe illustrator, adobe indesign, adobe premiere pro, adobe after effects, and figma
  • Exploration of narrative software such as Celtx to help streamline writing
  • The basics of art and design principles such as shape language, space, color, etc.
  • Minimum viable products - What’s your timeline? How much can you get done? Not overcommitting.