1. Introduction
Brief Overview: A 3D Artist/Modeler designs and creates digital assets for virtual levels/environments/experiences, scenes, and in-game worlds/environments.
Key Responsibilities:
- Designing and creating digital assets.
- Iteratively improving and fine-tuning based on critiques and project needs.
- Collaborating with artists, writers, and developers to bring the game narrative to life.
2. Setting Expectations
Availability:
- Working hours: Typically 9 am - 6 pm, but can vary during crunch periods.
- Best methods of communication: Slack for quick queries, emails for detailed requests.
- Expected response time: Within 1 business day.
Project Milestones and Deliverables:
- Initial model/asset concepts and sketches.
- Blockout of the initial model/prototype/asset.
- Finalized model/asset design, ready for integration.
- Estimated time required: A complex level may take 3-4 weeks from concept to final testing.
Tools & Software:
- Maya, Blender, or other 3D modeling software.
- Asset/3D Model design-specific tools like PureRef for references or AI concept art software like Midjourney.
- Any custom tools or scripts specific to the project.
3. Requesting Work
Information Requirements:
- A clear brief of the desired gameplay experience.
- Storyline or narrative elements to be incorporated.
- Scripts, Storyboards, or other components that describe the asset and its importance.
- Preferred format: A detailed design document.
Timeline:
- At least two weeks' notice for major changes or new asset designs.
- Allow time for multiple iterations and room for critiquing.
Feedback & Revisions:
- Use sessions to provide feedback.
- Clearly documented feedback with timestamps or specific details about the asset/model.
- Allow for 3-5 business days for major revisions.
4. Collaboration Best Practices
Communication:
- Regular check-ins, especially during initial model concepting.
- Avoid vague terms; be specific about certain areas of the model.
Asset Management:
- Use version control tools like Plastic/Git for shared 3D assets.
- Adhere to project-specific naming conventions for files and assets.
Problem-Solving:
- Address any gameplay or technical challenges directly and early.
- Collaborate with QA teams to identify issues or bugs.
5. Conclusion & Additional Resources
Key Takeaways: Collaborating with a 3D Artist/Modeler requires clear communication, understanding of the model’s/asset’s vision, and allowing time for creativity and iteration.
Further Reading & Resources:
- The Ultimate Guide to Learning 3D by Joanna Ngai
- Online resources like Youtube or Artstation for community tutorials, insights, and tips.
- A Beginner's Guide to Learning 3D Design & Illustration by Roman Klčo
- 7 Topology Tips Every 3D Artist Should Know
- 5 Topology Tips That Will Get You HIRED
- How to 3D Model Anything // Understanding Topology