How to Work with a 3D Modeling role in Creative Production

1. Introduction


Brief Overview: A 3D Artist/Modeler designs and creates digital assets for virtual levels/environments/experiences, scenes, and in-game worlds/environments.


Key Responsibilities:

  • Designing and creating digital assets.
  • Iteratively improving and fine-tuning based on critiques and project needs.
  • Collaborating with artists, writers, and developers to bring the game narrative to life.

2. Setting Expectations


Availability:

  • Working hours: Typically 9 am - 6 pm, but can vary during crunch periods.
  • Best methods of communication: Slack for quick queries, emails for detailed requests.
  • Expected response time: Within 1 business day.

Project Milestones and Deliverables:

  • Initial model/asset concepts and sketches.
  • Blockout of the initial model/prototype/asset.
  • Finalized model/asset design, ready for integration.
  • Estimated time required: A complex level may take 3-4 weeks from concept to final testing.

Tools & Software:

  • Maya, Blender, or other 3D modeling software.
  • Asset/3D Model design-specific tools like PureRef for references or AI concept art software like Midjourney.
  • Any custom tools or scripts specific to the project.

3. Requesting Work


Information Requirements:

  • A clear brief of the desired gameplay experience.
  • Storyline or narrative elements to be incorporated.
  • Scripts, Storyboards, or other components that describe the asset and its importance.
  • Preferred format: A detailed design document.

Timeline:

  • At least two weeks' notice for major changes or new asset designs.
  • Allow time for multiple iterations and room for critiquing.

Feedback & Revisions:

  • Use sessions to provide feedback.
  • Clearly documented feedback with timestamps or specific details about the asset/model.
  • Allow for 3-5 business days for major revisions.

4. Collaboration Best Practices


Communication:

  • Regular check-ins, especially during initial model concepting.
  • Avoid vague terms; be specific about certain areas of the model.

Asset Management:

  • Use version control tools like Plastic/Git for shared 3D assets.
  • Adhere to project-specific naming conventions for files and assets.

Problem-Solving:

  • Address any gameplay or technical challenges directly and early.
  • Collaborate with QA teams to identify issues or bugs.

5. Conclusion & Additional Resources


Key Takeaways: Collaborating with a 3D Artist/Modeler requires clear communication, understanding of the model’s/asset’s vision, and allowing time for creativity and iteration.


Further Reading & Resources: